![]() ![]() While fast, Hermit Druid combo is very much a one-trick pony. ![]() Dread Return is a common enabler, as something like Narcomoeba and Reassembling Skeleton can get you up to the requisite 3 creatures for the flashback cost, and then reanimate something such as Necrotic Ooze to begin comboing off. From there, you have many choices of a game-winning combo to pick from (which makes WUBRG popular, as you have the pick of the litter when it comes to the combos). With zero basic lands, a single activation of Hermit Druid will put your entire deck in your graveyard. Protection for Hermit Druid, so that it can survive a turn cycle and lose summoning sickness without getting killed off.Fast mana to cast tutors and get Hermit Druid into play as fast as possible.Tutors to find Hermit Druid (this makes black necessary).Hermit Druid (this makes green necessary).ZERO basic lands (this alone makes the deck rather expensive to build).(Occasionally, it's built as BGx, usually BUG, rather than WUBRG.) Combo decks in general are absolutely the strongest archetype in the (multiplayer) format. Five-Color Hermit Druid is regularly considered the fastest style of combo deck in the format.
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